Fallout4 still crashes at the same spot every time in the intro, in a house, when you get to an orange door that leads outside.War Thunder Mac Graphics settings for NVIDIA GeForce GT 750M. Ive used DDU to remove drivers thoroughly and try running through earlier versions of NVIDIA drivers. GPU (PCIe): NVIDIA GeForce GT 750M (PCIe), driver 359.00, released Nov 19, 2015.
For Geforce 750 M Update Of OSThe Macbook Pro is a great machine to develop use and develop stuff on, and lots of people I know also use MBP's to develop ML algorithms, and then send jobs off to AWS for the heavy-lifting after it works locally.- Boot Windows 10 and install the system updates incl. Install GeForce Game Ready Driver Version 471.96 and now my games have their FPS lowered.This would really help out my work flow, especially I can get other frameworks to utilize my GPU / CUDA on the Mac. You will not find individually named Nvidia drivers for OS X, they are all titled 'Quadro & Geforce Mac OS X Driver Release xxx.xx.xxxxx'.Posted by Marwa Fahmy: Nvidia Geforce gt 750m macbook pro. Only one driver is released by Nvidia and it includes support for all of their modern GPUs. Although the current build doesn't support GPU's for Macs, it seems to me from reading earlier threads that it is not possible to custom build for GPU support on the Mac, despite having CUDA libraries installed.Nvidia GPUs receive driver updates soon after each version update of OS X. My Mac is fairly fast for regular sized tasks, and even has an NVIDA chip (NVIDIA GeForce GT 750M 2048 MB).![]() That was with torch and cuda 7.5 and cudnn v 4.Processing a single image for demonstration purposes, including all preprocessing and reconstruction steps, took 1 min 15 seconds on OS X, and 20 seconds when I was ultimately able to get back into Linux.I should add, the threading point is partly my speculation based on what I observed in performance running xgboost and other applications that use a multithreaded blas through R. Using exactly the same code on exactly the same hardware with exactly the same data, on a gpu-centric application, with a dedicated gpu that wasn't driving any monitors, each epoch took roughly twice as long on OS X. So I rebooted the machine into OS X. ![]() ![]()
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